The Devil Preys On Grief
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Devlog
- July 14, 2022 by Elliott Coe#netley, #abbey, #church, #architecture, #unreal, #engine, #blender, #3dDespite the fact I haven't posted a dev log in about 2 months, I can assure you this game is still being worked on, I have blocked out about 95% of the Abbey and finally started working on game play... Continue reading
- May 20, 2022 by Elliott Coe#level, #design, #modelling, #blender, #3d, #unreal, #engineTonight I have been working on tidying up the map and mainly working on the church, in terms of completion, I think I have completed roughly 50% of the church architecture, next I need to model the wi... Continue reading
- May 11, 2022 by Elliott Coe#real, #world, #reference, #architecture, #medieval, #cistercianAs you can see from the attached image, this is how I model the assets and make sure they're in the correct position. To get the correct scale I only have a few real world measurements, but that has b... Continue reading
- May 11, 2022 by Elliott Coe#early, #game, #development, #medieval, #architectureWelcome to my dev log, here I hope to post updates for the development process and to let you know how I am getting on with the project. Some things to note: I am in the very early stages of the proje... Continue reading